Rex - Game Engine
Rex is a 3D game engine written from scratch. it's co-developed by myself and my brother (Dave De Breuck)
The engine is written in C++ and is still under development. The engine is based on both mine and my brother's experience in the industry.
At the moment not much is supported as our professional life is very busy. I'm also still working on the toolchain which will be used by Rex and on the Rex Standard Library, which means proper development for Rex can't start until that finishes.
If you are interested in looking what we have at the moment, you can get the source code here